This brings the number of virtual reality headsets supported by JanusVR to three, with the program already supporting the Oculus developer kit 1 and 2, and plans to add support for Razers OSVR in the near future.
The Vive headset was developed in conjunction with Valve, creators of Portal and Half-Life, and is due to be released to the public in limited number before the end of the year, with larger numbers made available in the first quarter of 2016. Software for the headset will be distributed primarily by Valve’s SteamVR, so there should be plenty of games that take advantage of its capabilities available on the Steam service at release.
The Vive boasts a 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of 90 frames per second, eliminating the jitter common to previous VR technologies. A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of the user on both axes to an accuracy of 1/10th of a degree, allowing the user to look around the virtual environment naturally.
The Vive also supports 2 ergonomic VR game controllers, allowing users to use virtual objects and interact with the virtual world. The position of each controller is tracked in space, allowing developers to simulate a wide range of activities and interactions.